OS Chapter 6
2015-10-31 13:23:18 0 举报
AI智能生成
在操作系统的第六章中,我们将深入探讨进程管理。进程是计算机系统中的基本执行单元,它包括了程序的代码、数据和运行时的上下文信息。进程管理的主要任务是控制进程的创建、调度和终止,以及保护系统资源。我们将讨论进程的状态转换,如就绪、运行和阻塞,并解释如何通过进程调度算法来决定哪个进程应该获得CPU的执行权。此外,我们还将探讨如何处理进程间的通信和同步问题,以及如何防止死锁的发生。这一章将为你提供理解和管理计算机系统中进程行为的关键知识。
作者其他创作
大纲/内容
Background
Concurrent access to shared data may result in data inconsistency
Maintaining data consistency requires mechanisms to ensure the orderly execution of cooperating processes
consumer-producer problem
Suppose that we wanted to provide a solution to the consumer-producer problem that fills all the buffers.
We can do so by having an integer count that keeps track of the number of full buffers.
Initially, count is set to 0. It is incremented by the producer after it produces a new buffer and is decremented by the consumer after it consumes a buffer.
Producer
while (true) {
/* produce an item and put in nextProduced */
while (counter == BUFFER_SIZE)
; // do nothing
buffer [in] = nextProduced;
in = (in + 1) % BUFFER_SIZE;
counter++;
}
Consumer
while (true) {
while (counter == 0)
; // do nothing
nextConsumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
counter--;
/* consume the item in nextConsumed */
}
Race Condition
counter++ could be implemented as register1 = counter register1 = register1 + 1 counter = register1
counter-- could be implemented as register2 = counter register2 = register2 - 1 count = register2
Consider this execution interleaving with “count = 5” initially:
S0: producer execute register1 = counter {register1 = 5}S1: producer execute register1 = register1 + 1 {register1 = 6} S2: consumer execute register2 = counter {register2 = 5} S3: consumer execute register2 = register2 - 1 {register2 = 4} S4: producer execute counter = register1 {count = 6 } S5: consumer execute counter = register2 {count = 4}
The Critical-Section Problem
Consider system of n processes {p0, p1, … pn-1}
Each process has critical section that is segment of code
Process may be changing common variables, updating table, writing file, etc
When one process in critical section, no other may be in its critical section
Critical section problem is to design protocol to solve this
Each process must ask permission to enter critical section in entry section, may follow critical section with exit section, then remainder section
Solution to Critical-Section Problem
Mutual Exclusion - If process Pi is executing in its critical section, then no other processes can be executing in their critical sections
Progress - If no process is executing in its critical section and there exist some processes that wish to enter their critical section, then the selection of the processes that will enter the critical section next cannot be postponed indefinitely
Bounded Waiting - A bound must exist on the number of times that other processes are allowed to enter their critical sections after a process has made a request to enter its critical section and before that request is granted
Assume that each process executes at a nonzero speed
No assumption concerning relative speed of the n processes
Peterson’s Solution
The two processes share two variables:
int turn;
Boolean flag[2]
The variable turn indicates whose turn it is to enter the critical section
The flag array is used to indicate if a process is ready to enter the critical section.
flag[i] = true implies that process Pi is ready!
do {
flag[i] = TRUE;
turn = j;
while (flag[j] && turn == j);
critical section
flag[i] = FALSE;
remainder section
} while (TRUE);
Provable that
Mutual exclusion is preserved
Progress requirement is satisfied
Bounded-waiting requirement is met
Two process solution
Assume that the LOAD and STORE instructions are atomic; that is, cannot be interrupted
Synchronization Hardware
concept
Many systems provide hardware support for critical section code
Uniprocessors – could disable interrupts
Currently running code would execute without preemption
Generally too inefficient on multiprocessor systems
Operating systems using this not broadly scalable
Modern machines provide special atomic hardware instructions
Atomic = non-interruptable
Either test memory word and set value
swap contents of two memory words
Solution to Critical-section Problem Using Locks
do {
acquire lock
critical section
release lock
remainder section
} while (TRUE);
TestAndSet Instruction
boolean TestAndSet (boolean *target)
{
boolean rv = *target;
*target = TRUE;
return rv:
}
Solution using TestAndSet
Shared boolean variable lock, initialized to FALSE
do {
while ( TestAndSet (&lock ))
; // do nothing
// critical section
lock = FALSE;
// remainder section
} while (TRUE);
Swap Instruction
void Swap (boolean *a, boolean *b)
{
boolean temp = *a;
*a = *b;
*b = temp:
}
Solution using Swap
Shared Boolean variable lock initialized to FALSE; Each process has a local Boolean variable key
do {
key = TRUE;
while ( key == TRUE)
Swap (&lock, &key );
// critical section
lock = FALSE;
// remainder section
} while (TRUE);
Semaphores
Introduction
Synchronization tool that does not require busy waiting
Semaphore S – integer variable
Two standard operations modify S: wait() and signal()
Can only be accessed via two indivisible (atomic) operations
wait (S) {
while S <= 0
; // no-op
S--;
}
signal (S) {
S++;
}
Semaphore as General Synchronization Tool
Counting semaphore – integer value can range over an unrestricted domain
Binary semaphore – integer value can range only between 0 and 1; can be simpler to implement
Also known as mutex locks
Can implement a counting semaphore S as a binary semaphore
Provides mutual exclusion
Semaphore mutex; // initialized to 1
do {
wait (mutex);
// Critical Section
signal (mutex);
// remainder section
} while (TRUE);
Semaphore Implementation
Must guarantee that no two processes can execute wait () and signal () on the same semaphore at the same time
Thus, implementation becomes the critical section problem where the wait and signal code are placed in the critical section
Could now have busy waiting in critical section implementation
Note that applications may spend lots of time in critical sections and therefore this is not a good solution
Semaphore Implementation with no Busy waiting
With each semaphore there is an associated waiting queue
Each entry in a waiting queue has two data items:
value (of type integer)
pointer to next record in the list
Two operations:
block – place the process invoking the operation on the appropriate waiting queue
wakeup – remove one of processes in the waiting queue and place it in the ready queue
Deadlock and Starvation
Deadlock – two or more processes are waiting indefinitely for an event that can be caused by only one of the waiting processes
Starvation – indefinite blocking
A process may never be removed from the semaphore queue in which it is suspended
Priority Inversion – Scheduling problem when lower-priority process holds a lock needed by higher-priority process
Solved via priority-inheritance protocol
Classic Problems of Synchronization
Classical problems used to test newly-proposed synchronization schemes
Bounded-Buffer Problem
Readers and Writers Problem
Dining-Philosophers Problem
Bounded-Buffer Problem ( producer-consumer problem)
N buffers, each can hold one item
Semaphore mutex initialized to the value 1
Semaphore full initialized to the value 0
Semaphore empty initialized to the value N
The structure of the producer process
do {
// produce an item in nextp
wait (empty);
wait (mutex);
// add the item to the buffer
signal (mutex);
signal (full);
} while (TRUE);
The structure of the consumer process
do {
wait (full);
wait (mutex);
// remove an item from buffer to nextc
signal (mutex);
signal (empty);
// consume the item in nextc
} while (TRUE);
Readers-Writers Problem
A data set is shared among a number of concurrent processes
Readers – only read the data set; they do not perform any updates
Writers – can both read and write
Problem – allow multiple readers to read at the same time
Only one single writer can access the shared data at the same time
Several variations of how readers and writers are treated – all involve priorities
Shared Data
Data set
Semaphore mutex initialized to 1
Semaphore wrt initialized to 1
Integer readcount initialized to 0
The structure of a writer process
do {
wait (wrt) ;
// writing is performed
signal (wrt) ;
} while (TRUE);
The structure of a reader process
do {
wait (mutex) ;
readcount ++ ;
if (readcount == 1)
wait (wrt) ;
signal (mutex)
// reading is performed
wait (mutex) ;
readcount - - ;
if (readcount == 0)
signal (wrt) ;
signal (mutex) ;
} while (TRUE);
Dining-Philosophers Problem
Philosophers spend their lives thinking and eating
Don’t interact with their neighbors, occasionally try to pick up 2 chopsticks (one at a time) to eat from bowl
Need both to eat, then release both when done
In the case of 5 philosophers
Shared data
Bowl of rice (data set)
Semaphore chopstick [5] initialized to 1
The structure of Philosopher i:
do {
wait ( chopstick[i] );
wait ( chopStick[ (i + 1) % 5] );
// eat
signal ( chopstick[i] );
signal (chopstick[ (i + 1) % 5] );
// think
} while (TRUE);
Deadlock
Starvation
Monitors
0 条评论
下一页