UnrealEngine4
2016-10-29 07:18:35 0 举报
AI智能生成
UE4
作者其他创作
大纲/内容
Animation
Foot IK
IKinema
AI
Theory
Theory
Sense
What we know about the world
What is nearby?
Have we seen/heard something?
Are we hungry?
Do we like someone?
Also for storing this information
Expensive
optimize
UE4
Queries
Generally rely in physics engine
Usually very expensive
Use infrequently
UE4 allows you to set the frequency
Potentially out of data
Servives
AI Components
Blackboards
Think
Decision Logic
Generally quite simple
Design intensive
UE4
Make decisions(Condition Logic)
UE4:Decorators
Lots of different forms
Planners(GOAP,HTN)
State Machine(HFSM)
Subsumption(MARPO)
UE4: Behavior Tree
Act
Action execution
Often long running
Can fail to complete
UE4
Make the AI do something
Move
Animate
Dialogue
Important to give player feedback
UE4: Tasks
UE4
子主题
Building an AI in UE4
AI character
"Body"
Animation Blueprint
State Machine
Blend Tree
.....
AI Controller
"Head"
Behaviour Tree
"Brain"
Blackboard
"Memory"
Practice
Blueprints
Inroduction
What? Visual Scripting
Where?
How?
Level Design
1.Prototype Pass
Using Basic Meshes or Geometry(not pretty but playable)
2.Meshing Pass
using Finished or close to Finished Meshes
still simple lighting
3.Lighting Pass
Placing lights
tweaking PostProcessing
tweaking Materials
4.Polish Pass
add Effects
Reflection Actors
Blocking Volumes
Audio
more details
UE4 Features
Rendering and Graphics
UMG UI Designer
Start Game
Set Resolution
Quit Game
Pause Game
Persona:Skeletal Mesh Animation
Sequencer Editor
cineamtics
Capture Video and Render Passes
Audio and Sound
Behavior Trees
Environment Query System
Physics Simulation
Open World Tools
Landscape Outdoor Terrain
Import Real World Locations Into UE4
Grass Tool
UE4 Landscape Material
Creating Swimmable Water
Foliage Instanced Mesh
Trees Tool
Level Stream
Matinee and Cinematics
Media Framework
Performance and Profiling
Packing and Cooking Games
Windows
Procedural Building System
Road Actor
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