Maya
2016-09-20 10:14:26 0 举报
AI智能生成
maya
作者其他创作
大纲/内容
Muscle
肌肉系统模块
Capsule
优点
速度快
可代替joint来控制蒙皮效果
表现肌肉之间的距离
缺点
形变有局限性
Bone
优点
可以模拟出骨骼变形,如膝盖、肩甲
形状可自定义
Muscle
优点
可模拟真实的肌肉挤压效果
可模拟皮下肌肉不同的形态
可单独控制肌肉效果
肌肉抖动效果
肌肉系统
Capsule
创建Capsule
Make Capsule
Make Capsule with End Locator
Creat joint and Covert Surface to Muscle\Bone
Attribute
Length
Radius
Draw
Fat
Muscle
Shaded
wireframe
shaded
wireframe and shaded
Color
Muscle
创建Muscle
Create NURBS and Apply Muscle Spline Deformer
Create NURBS and Apply Muscle Strength Deformer
为手臂创建肌肉系统
创建肌肉
子主题
连接肌肉对象
select capsule and icontrol then parent constraint
select icontrol and middle icontrol then aim constraint
肌肉蒙皮
select Mesh then Skin Setup > Apply Muscle System Skin Deformer
select mesh and Muscle Objects > Connect selected Muscle Objects > Auto-Calculate
选择所有被连接的肌肉对象 Muscle > Selection > Select connected muscleObjects from selected muscleSystem
Paint Muscle Weights
肌肉创建工具
Select Mesh Skin Setup > Convert Smooth Skin to Muscle System
Simple Muscle > Muscle Builder
子主题
调节肌肉形状,尽量与解剖学的肌肉形状相近
子主题
Custom Muscle Shapes
Finalize > left、right > Convert to Muscle
肌肉蒙皮
其他
肌肉扭曲的问题
select Muscle then Muscle Parameters > Stretch Volume Presets > Up Axis 改为Z-Axis
Smooth skin and Muscle skin convert
Muscle Skin to Smooth Skin
Skin > Add Influence
Smooth Skin to Muscle skin
Muscle > Skin Setup > Convert Smooth Skin to Muscle skin
保持肘部形态
使用滑动效果
1.select Mesh then cMuscleSystem > Enable Sliding On
2.Paint Sliding Weight
Weights:Sliding
add weights to joint
3.Scale the Radius of Capsules to effect Mesh
肩胛骨的模拟
使用Shrink Wrap
肌肉抖动模拟
Enable Jiggle
Paint Jiggle 、Cycle and Rest Weights
Jiggle Min &Max 、Cycle Min & Max and Rest Min&Max
肌肉褶皱模拟
Relax
Enable Relax
Paint Relax Weights
肌肉光滑变形
直接光滑
Smooth
Enable Smooth
Paint Smooth Weights
容易出问题
间接光滑
1.Mel: createNode mesh
2.Select Shape Node of the Mesh(选择mesh,然后在窗口中按向下键) > Hypershade > Graph > Add Selected to Graph
3.,Select Shape Node of character > Add Selected to Graph
4.Connect the inMesh of Character Mesh to outMeh of just created mesh
Master Control 控制肌肉
1.Muscle/Bone > Setup Master Muscle Control
2. add all the controls of muscle
3.Create an Object as the Master Control and add to Setup Master Muscle Control
4.give it a name and Click the button 'Setup Master Muscle Control'
Mirror Weight
select the Vertex of left Weighting > Load/Save Weights
Muscle Cache
select mesh > Muscle > Caching > Create Cache
做好缓存之后,绑定会失效,除非删除缓存
肌肉曲线绑定工具
Muscle > Bonus Rigging > Muscle Spline
模拟夸张的拉伸效果
模拟肌肉联动效果
使用Surface Attach 创建locator,use this locator create Muscle
Dynamics
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