Class Diagram
2017-03-14 10:36:10 0 举报
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类图(Class Diagram)是一种用于描述系统结构和关系的静态视图。它展示了系统中的类、接口、关联关系、继承关系等元素,并显示了它们之间的交互和依赖。类图中的每个类通常由三个部分组成:类名、属性和方法。类之间的关系可以是继承、实现、聚合或关联等。通过类图,开发人员可以更好地理解系统的组成部分以及它们之间的交互方式,从而有助于设计和实现高质量的软件系统。
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Pad
+Point location;+Point size;-GamePanel gameP;
+draw(Graphics g):void+update():void
GamePanel
-Image im;-Graphics dbg;-Thread gamethread;-static final int FPS = 50;-Ball myball;-Pad mypad;-Block myblock;-Score score;-Score live;+boolean padMoveRight = false;+boolean padMoveLeft = false;+boolean ballMove = false;+boolean gameOver = false;+boolean reStart = false;
+GamePanel():void+gameStart():void+gamePaint():void+gameRender():void+gameUpdate():void+run():void+keyTyped(KeyEvent e):void+keyReleased(KeyEvent e):void+reSetGame():void+getScore():String
GameFrame
+main():void
Ball
+int PadCount;-Point location;-int diameter;-int dx;-int dy;-GamePanel gameP;-Block blk;-Pad pd;-boolean padCanBounce = false;+int liveCount;
Block
+GamePanel gameP;-Point allocation;+Point location[];+Point size;+int num;+boolean exist[];+int count[];//life+int score;//score
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