PanelManager-UIFrameWork
2017-12-10 13:33:46 0 举报
UIFrameWork
作者其他创作
大纲/内容
PanelManager
ItemDescribePanel
- Text m_nameText- Text m_describeText- GameObject m_closeButton
+ override void OnEnter(params object[] _args)+ override bool OnExit()+ override void OnPause()+ override void OnResume()- void Func0(PointerEventData _data)- void SetName(string _str)- void SetDescribe(string _str)
存在引用
LeftUpController
- ScrollBar m_hpsb- ScrollBar m_exsb- Text m_levelText- float m_containEx
- void OnExFull()+ void AddEx(float _exValue)+ void AddHp(float _hpValue)+ SetLevel(float _value)+ SetHp(float _value)
KnapsackPanel
- GameObject m_slot0- GameObject m_closeButton
# override void Awake()+ override void OnEnter(params object[] _args)+ override bool OnExit()+ override void OnPause()+ override void OnResume()- void Func0(PointerEventData _data) (打开介绍面板)- void Func1(PointerEventData _data) (关闭背包面板)
单例
LeftDownController
- List m_list- Text m_strText- int m_maxContain- int m_maxLineCount
+ void AddStr(string _s)
RightDownController
- GameObject m_rightDownButton0- GameObject m_rightDownButton1- GameObject m_rightDownButton2- GameObject m_rightDownButton3- GameObject m_rightDownButton4
- void Button0Fun(PointerEventData _data)- void Button1Fun(PointerEventData _data)- void Button2Fun(PointerEventData _data)- void Button3Fun(PointerEventData _data)- void Button4Fun(PointerEventData _data)
AttentionTip
- void CloseMySelf()+ override void OnEnter(params object[] _args)
RightUpController
- Text m_moneyText
+ void AddMoney(int _money)+ void SetMoney(int _money)
MonoBehaviour
S0GameManager
- PlayerData m_playerData
- void LoadPlayerData()
PlayerData
+ float m_level+ float m_hp+ int m_money
MainPanel
- LeftUpController m_leftUpController- LeftDownController m_leftDownController- RightUpController m_rightUpController- RightDownController m_rightDownController
# override void Awake()+ override void OnEnter(params object[] _args)+ void AddEx(float _value)+ void AddHp(float _value)+ void AddMoney(int _money)
BasePanel
+ PanelType m_panelType# CanvasGroup m_canvasGroup
# virtual void Awake()+ virtual void OnEnter(params object[] _args)+ virtual bool OnExit()+ virtual void OnPause()+ virutal void OnResume()
[PanelType]:PanelTip
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