行为树
2019-02-22 13:29:18 0 举报
行为树 源码
作者其他创作
大纲/内容
HasExitedTrigger
+Tag+OtherGameObject- ExitedTrigger
+ OnUpdate()+ OnEnd()+ OnTriggerExit(Collider other)+ OnReset()
继承
ParentTask
+ OnChildExecuted()+OnChildStarted()+OnConditionalAbort(int index)
Sequence
- executionStatus
+ CanExecute()+ OnChildExecuted()+ OnConditionalAbort()+ OnEnd()
Composite
+ AbortType
# Composite()
Parallel
+ OnAwake()+ OnChildStarted()+ CanRunParallelChildren()+ OnChildExecuted()+ OverrideStatus()+ OnConditionalAbort()+ OnEnd()
Action
+ Action()
Idle
+ OnUpdate()
Selector
Inverter
+ CanExecute()+ OnChildExecuted()+ Decorate()+ OnEnd()
Decorator
+ Decorator()+ MaxChildren()
Seek
+ Speed+ AngularSpeed+ ArriveDistance+ TargetTransform+ TargetPosition- navMeshAgent
+ OnAwake()+ OnStart()+ OnUpdate()+ OnEnd()+ OnReset()
Task
+ OnAwake()+ OnStart()+ OnPause()+ OnFixedUpdate()+OnLateUpdate()# GetComponent()# StartCoroutine()# StopCoroutine()
Log
+ OnUpdate()+ OnReset()
HasEnteredTrigger
Conditional
# Conditional()
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