ogre初始化
2022-05-11 09:15:37 4 举报
ogre初始化
作者其他创作
大纲/内容
电光源线光源光的颜色方向位置
createRoot()
Technique
EntiyNode
RenderSystem::_updateAllRenderTargets
q->clear
_setProjectionMatrix
Pass
initialiseRTShaderSystem
_addObjects
SceneManager::_renderScene
setup()
prepareRenderQueue
_findVisibleObjects
root::renderOneFrame
setCurrentViewport
initApp()
SceneManagerEnumerator
cameraNode
_renderVisibleObjects
createRenderWindow()
Root
renderSingleObject
addRenderQueueListener
unbindGpuProgram
初始化:
_endFrame
RenderQueue
mShaderGenerator
_updateSceneGraph
lightNode
DynLibManagerArchiveManagerResourceGroupManagerResourceBackgroundQueueSceneManagerEnumeratorShadowTextureManagerRenderSystem(GLSupport)MaterialManagerMeshManagerSkeletonManagerParticleSystemManagerTimerLodStrategyManager
getGLContext
RenderSystem
eglGetCurrentContext
loadResources
createNewContext
Material
clearFrameBuffer
拿顶点、矩阵、找光源
addViewport
createSceneManager(SceneManager)
createEntity(mesh)
渲染:
Camera::_renderScene
Viewport::update
_beginFrame
渲染状态的设置参数,比如光照参数、纹理阶段设置、Alpha 混合操作、深度缓冲、雾、裁减方式、填充模式
root::rendertarget
Texture
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